Discoveries in the Virtual Lab

Orville L. Chapman’s new interactive programs are endowing undergraduates with research level tools and a better grasp of their subject areas

Although science educators have known for years that the traditional lecture and textbook approach to early undergraduate education engages students far less than the laboratory explorations that come later, two factors have conspired to limit wider applications of constructivist learning: the enormous amount of time required for faculty to provide large numbers of students with the individual attention necessary to get started in a science lab, and the often prohibitive expense of setting up experiments.
Now, however, professors can turn undergraduate students loose not in a laboratory, but on a computer. And with the help of model sets created for an award winning interactive multimedia initiative known as UCLA’s Science Challenge, students can run their own experiments without incurring the high costs -- in both money and time -- traditionally associated with setting them up.
Science Challenge interactive programs bring research level tools, such as molecular modeling and computational chemistry, to entry level students, allowing them to manipulate data and construct lessons. “One has to do science to learn science,” contends Orville L. Chapman, professor of chemistry, associate dean for educational innovation, a member of the National Academy of Sciences and Science Challenge’s principal investigator. “There simply isn’t any other way. Information technology enables learning based on discovery. That’s the only way that students will ever be able to understand science.”
Science Challenge, which debuted in 1991, now reaches upwards of 15,000 lower division undergraduate students each year at UCLA, as well as countless other high school and university students in North America, Europe and Asia. Several major corporations, led by Hewlett Packard and including Howard Hughes Medical Institute and CAChe Inc., fund the project, which captured top honors in the Education and Academia category of the technology industry’s Computerworld Smithsonian Awards Program in 1995 — marking the second consecutive year a UCLA program has won the award.
More than 50 discovery modules are available to undergraduate science students, with interactive programs covering disciplines ranging from astronomy, atmospheric science and chemistry, to earth and space sciences, physics, biology and general science education. With one program, students can design and explore the properties of new kinds of molecules. Another introduces students to X ray crystal structures in a way that enables them to rotate the crystals in three dimensions. In still another module, astronomy students can view light emissions from a pulsar, altering parameters to see why different patterns occur.
Central to the constructivist learning approach, notes Chapman, is the idea that by manipulating their own data, students can see the consequences of their decisions — as opposed to the results of someone else’s decisions, the reasons behind which may not be apparent.
“Most chemists had a chemistry set as a kid, so when they entered the discipline, they were building on a knowledge base they already had,” says Arlene Russell, Science Challenge co-investigator and creator of several of the modules. “One of the problems in science is that, increasingly, students come in without that kind of experience to build on.” The multimedia approach also allows students to proceed at their own speed, rather than restricting individuals of different aptitudes and skill levels to the same pace.
Taking the Science Challenge concept a step further, a consortium that includes UCLA, Cal State University, Fullerton, Mt. San Antonio College, East Los Angeles College, Pasadena City College and Crossroads secondary school, recently received a $2.4-million grant from the National Science Foundation to develop a fully digital, network delivered, molecular science curriculum. The two year curriculum, intended for use either as a stand alone course or as a complement to traditional science teaching, will consist of a series of learning modules designed to provide students with a broad context for the material presented and cultivate higher order thinking, problem solving and creativity.
Lecturing still has a place in education, but even that old teaching method is subject to innovation. Science Challenge has begun recording lectures by outstanding scientists and making them available on videotape, with some portions digitized for the new molecular science curriculum courses. Chapman is also seeking to promote more “academic socialization” by building toward an on campus network that will link all first year students through audiovisual contact and digital document interactive graphics. “We would like to encourage more on line studying, more joint work on reports, more posting of reports on bulletin boards for peer review — things like that,” Chapman explains. “This would also make it easy for faculty members to go on line and chat with students.”
In an effort to probe the effectiveness of Science Challenge, several studies have been conducted. The Department of Physics, for example, offered students two digital laboratory sections and compared the results with those from two control laboratory sections. While the scores on lecture based exams were similar among all four sections, students expressed a decided preference for the multimedia approach, and overwhelmingly reported having arrived at a better understanding of physics thanks to Chapman’s digitalized laboratories.


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CHALLENGE - Spring 1997 || CHALLENGE MAGAZINE || RESEARCH@UCLA